Success in this game now relies more on defensive strategies and tactics.
It is unfortunate that a serious defect was designed into this game in map 9.
There's a bug on map ... when the axis tries to drop a Charlie from a Pelican next to a bridge it can't unload and it goes into a loop.
SR-22 Shrug Like the Atlas, it cannot be moved, but can attack twice. Ground or air.
KM-55 Krazee Trigger Air defense.
TB-10 T-Bomb Something that looks like a trigger will blow up everything around it at the start of the next turn, including your own shit. Range - 1.
HA-55 Kanon Targets ground and air at 2 distance, requires adjacent infantry. Can shift than attack in one turn.
GX-97 Teknik automatically repairs adjoining units at the start of next turn.
- BT-90 Gaadin (spider)
- BT-92 Burenaa (cruiser)
- BT-91 Majuu (mech)
Atlas can't drop on 20% either.
Moving next to a volcano will kill your unit on next turn.
Play As The Computer
At the main menu, select "Vs Password". Then highlight "1P Password", hold Select and press I. Now, enter any mission's password and you'll play as the computer.
While playing, on player 1's turn, place the cursor on the map and press Select, Left, Right, Left, Up, Up, Down. Now, press I for the menu and choose the bottom-left option (End). If done right, you'll beat the mission.
At the main menu, select "Vs Password". Then highlight "2P Password", hold Select and press I. Now, enter any mission's password and you'll watch the computer play each other.